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Minimum system requirements

  • OS: Microsoft® Windows® XP/Server 2003/Vista/7
  • IBM PC-compatible computer;
  • CPU: Intel® Celeron® 1.8 GHz or faster;
  • Monitor: screen resolution 1024x768 or higher;
  • RAM: 1 GB or more;
  • Video card:
    • Video memory: 128 MB or more (for Tile3D 6.0 – 512 MB or more)
    • Color depth: 32 bits;
    • Open GL v 1.5 support;
    • Full OpenGL format support is required;
    • Recommended video card: Radeon X300 or higher with PCI Express bus.

Recommended system requirements

  • OS: Microsoft® Windows® XP/Server 2003/Vista/7
  • IBM PC-compatible computer;
  • CPU: Intel® Core™ or comparable AMD processor. Multi-core processor increases the speed rendering;
  • Monitor: screen resolution 1024x768 or higher;
  • RAM: 2 GB or more;
  • Video card:
    • Video memory: 512 MB or more
    • Color depth: 32 bits;
    • Open GL v 1.5 support;
    • Full OpenGL format support is required;
    • Recommended video card: ATI Radeon™ HD 4600 Series or higher.

This is important!

It is necessary to pay special attention to program operation on a laptop.

Some video cards on laptops do not support all OpenGL modes correctly. Therefore, it is strongly recommended to test the program's demo on a laptop.

The following indicators show that a video card is working correctly while using Tile3D:

  • project's 3D-model could be rotated smoothly;
  • textures and color gamma are displayed correctly;
  • interface elements (grid and coordinates) are displayed accurately;
  • all objects and surfaces are selected correctly.

In Tile3D 6.0 it is possible to use "Gloss on objects" and "Bump mapping" functions. Switching-on the given functions increases video card loading. Therefore, we recommend using them mainly for project demonstration.

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