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Recommended system requirements

  • OS: Microsoft® Windows® XP/Vista/7/8/10
  • IBM PC-compatible computer;
  • CPU: Intel® Core™ or comparable AMD processor. Multi-core processor increases the speed rendering;
  • Monitor: screen resolution 1024x768 or higher;
  • RAM: 2 GB or more;
  • Video card:
    • Video memory: 1 GB or more;
    • 128-bit memory bus width;
    • Color depth: 32 bits;
    • Original video card driver with Open GL v 1.5 support should be installed;
    • Full OpenGL format support is required.

This is important!

It is necessary to pay special attention to program operation on a laptop/All-in-One PC.

Some video cards on laptops/All-in-One PCs do not support all OpenGL modes correctly. If you are planning to use Tile3D software on a laptop or All-in-One PC, please make sure that it has a discrete (external) graphics card. Moreover, it is strongly recommended to test the program's demo on a laptop/All-in-One PC using all visualization functions (anti-aliasing, bump mapping, gloss on objects).

The following indicators show that a video card is working correctly while using Tile3D:

  • project's 3D-model could be rotated smoothly;
  • textures and color gamma are displayed correctly;
  • interface elements (grid and coordinates) are displayed accurately;
  • all objects and surfaces are selected correctly.

Additional information:

  1. AMD (ATi) Radeon graphics cards show the most stable work with OpenGL (Tile3D software uses OpenGL as a graphics platform).
  2. Always download and use the latest graphics card drivers from graphics card manufacturer’s website (AMD Radeon or nVidia)
  3. It is necessary to pay attention to the following graphics card settings:
    • "Anisotropic Filtering" → "Use Application Setting" — should be enabled
    • "Adaptive Anti-Aliasing" — should be disabled (this is very important!)
  4. In Tile3D 6.0 it is possible to use "Gloss on objects" and "Bump mapping" functions. Switching-on the given functions increases video card loading. Therefore, we recommend using them mainly for project demonstration.
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