Minimum system requirements
- OS: Microsoft® Windows® XP/Server 2003/Vista/7
- IBM PC-compatible computer;
- CPU: Intel® Celeron® 1.8 GHz or faster;
- Monitor: screen resolution 1024x768 or higher;
- RAM: 1 GB or more;
- Video card:
- Video memory: 128 MB or more (for Tile3D 6.0 – 512 MB or more)
- Color depth: 32 bits;
- Open GL v 1.5 support;
- Full OpenGL format support is required;
- Recommended video card: Radeon X300 or higher with PCI Express bus.
Recommended system requirements
- OS: Microsoft® Windows® XP/Server 2003/Vista/7
- IBM PC-compatible computer;
- CPU: Intel® Core™ or comparable AMD processor. Multi-core processor increases the speed rendering;
- Monitor: screen resolution 1024x768 or higher;
- RAM: 2 GB or more;
- Video card:
- Video memory: 512 MB or more
- Color depth: 32 bits;
- Open GL v 1.5 support;
- Full OpenGL format support is required;
- Recommended video card: ATI Radeon™ HD 4600 Series or higher.
This is important!
It is necessary to pay special attention to program operation on a laptop.
Some video cards on laptops do not support all OpenGL modes correctly. Therefore, it is strongly recommended to test the program's demo on a laptop.
The following indicators show that a video card is working correctly while using Tile3D:
- project's 3D-model could be rotated smoothly;
- textures and color gamma are displayed correctly;
- interface elements (grid and coordinates) are displayed accurately;
- all objects and surfaces are selected correctly.
In Tile3D 6.0 it is possible to use "Gloss on objects" and "Bump mapping" functions. Switching-on the given functions increases video card loading. Therefore, we recommend using them mainly for project demonstration.
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