Placing 3dt and 3ds objects |
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14. The system allows placing 3D objects (*.3dt and *.3ds) into the room to create a more realistic image. The file format *.3ds is well-known and doesn't need special explanations. However, it is necessary to notice that some 3ds objects can be displayed in the system incorrectly. It can happen because the displaying of duplicated and clone elements of 3ds objects is rather complicated. 3dt is an internal format of Tile3D software. It includes a 3dt object, a preview-image that is displayed in the catalogue, texture external files, an object settings for POV-Ray render and Tile3D. By default all objects are located in the "Models" subdirectory of the program’s main directory. There are two ways to place an object. 1) Click the button 'Objects' to open a list of folders in the subfolder 'Models'. Select the desired folder and double-click it to open. To leave the current object folder, click on The button Install the desired subdirectory and click 'OK'. 2) Using the second way, you can place not only 3dt objects, but also 3ds objects. To do it, click on Browse to the desired the object and click the button 'Open'. After loading, the object is automatically marked with a semitransparent block. To move the placed object in three dimensions, use the color arrows. Put the mouse pointer over an arrow and click and hold the mouse button. Move the mouse pointer in the desired direction. Thus the object is moved. Tori are designed to rotate an object at any angle around the axis. Place the cursor on a torus and click the left mouse button. By holding the left mouse button move the mouse to the left or to the right in order to rotate the object. When you select an object, the panel with object’s angles and coordinates settings is automatically activated in the bottom part of the screen. An angle entering/editing mode is activated by default (the In this case the object's coordinates are measured from the bottom left corner of the room to the closest bottom corner of the selected object. The Select any angle and click OK to put a reference point in it. In order to deselect an object you should double click it with the left mouse button. If you want to select the object again, double click it again. If you add an object using the "Install Object" -> "on the floor", "on the ceiling " – is used to put the current object on the floor, ceiling. "Delete Object" – allows you to delete the current object (or Del key). "Object Scale" -> submenu that allows you to change object’s units of measurement, i.e. the scale. Scale positions are given from the lowest to the highest. When you scale an object it is placed in the center of the room at a floor level.
'Rotate Object' -> 'Axis' -> submenu that is used to rotate an object around the selected axis at a fixed angle ('0 degrees' option is used to return an object to its original position). 'Object properties' - in this case, the object is loaded into a separate window. See the picture below. Here you can estimate the size of the object by changing its scale, as well as see the positioning of the object relative to the coordinate axes. The scale of the object in this case is determined by setting the unit of measurement in which the object was created. You can also change the scale or size of the object (if the object is already installed in the project) by directly changing the dimensions for X, Y and Z. If you set 'proportional', then after leaving the size editing field, the remaining sizes will change automatically. When you set your own dimensions, the 'Scale' value will change to 'special'.
'Copy object' – allows you to copy the current object. In order to increase an object quality you should use the The window for importing 3D objects from the site opens in the program by double-clicking the left mouse button on the "Objects" panel or through the "Objects" - > "Import 3DT objects" menu.
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